WATER
1Flip Frozen
ATK:
500
DEF:
500
View:
830
If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position.
Flip Frozen — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 42 · Meta: provisional
- Primary role: Board breaker / Going-second
Why it scores here
Flip Frozen's only effect is a graveyard-triggered mass position change: when it is sent to the GY, all Attack Position monsters the opponent controls switch to Defense Position. That converts a GY send into a defensive swing without negation, search, or card advantage, so resource_economy and combo_conversion stay low. Its 500 ATK and Level 1 body earn nothing by themselves, and the score is pulled down by the lack of combo data and by the uncertainty over how often it actually reaches the GY.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Not searchable per the supplied text, and it appears in 2 of 2 sampled decks, but no combo starter or searched data shows how it reaches the GY (observed; GY route inferred). |
| Combo & Conversion | 30 | Its effect does nothing on the field by itself; value only comes after it is sent to the GY, and no combo boards record that step (inferred). |
| Resource Economy | 25 | No draw, search, recursion, or card-advantage text, so it gives no net card gain (verified). |
| Effect & Interaction | 40 | Mass switch to Defense Position blunts Attack Position monsters without negating anything, a situational rather than hard interaction (verified). |
| Material Utility | 40 | Level 1 WATER Cyberse body could serve as a low-level material, but no material role combo data confirms this use (inferred). |
| Resilience & Flexibility | 45 | The effect fires from the GY, so it does not depend on the card staying on the field, but it has no redundancy (inferred). |
| Deck-Building Efficiency | 75 | Single copy in each sampled deck with no garnet, lock, or brick clause in the text (observed). |
Calculation
Weight profile: Board breaker / Going-second, primary weights only (no secondary blended). Intrinsic ≈ 47, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Graveyard-triggered effect that still works after the card leaves the field
- Single effect switches every opponent Attack Position monster to Defense in one activation
- Cheap to run: one copy in each sampled deck with no garnet or lock clause
- Appears across two archetypes (Cynet, Code Talker) in the sample
Weaknesses
- Needs the card to reach the GY, and no evidence shows how often that happens
- Changes positions only; it does not destroy, negate, or add value
- No combo, guide, or usage data to confirm its real role
- Sample is only 2 decks, so partner and archetype figures are very thin
Counters / choke points
- Any effect that negates a triggered graveyard effect
- Opponent boards with few or no Attack Position monsters, where the effect has nothing to switch
Best use
Board breaker / going-second position switch via GY send. Decks: Cynet, Code Talker. Suggested copies: 1.
Evidence & gaps
- Verified: Text: when sent to the GY, all Attack Position opponent monsters switch to Defense Position; Formats: TCG, OCG, MasterDuel; Run as 1 copy in each of the 2 sampled decks; No card advantage or search text
- Observed: Appears in 2 of 2 sampled decks, both in gameplay type 7; Partner co-occurrence of 100% reflects a 2-deck sample, not strength
- Inferred: Reaching the GY is the practical gate, so accessibility is lower than the deck count suggests; Level 1 Cyberse body could be used as low-level material
- Data gaps: No combo data: appearances, starter/material/payoff roles, and power index are all absent No guides supplied No usage statistics (StatisticsCard) available Deck sample is only 2 decks, so partner and archetype figures are not meaningful No banlist token; assumed 3 copies (unlimited) No rulings or once-per-turn wording in the supplied text No information on how the card reaches the GY in practice






