Flip Frozen
WATER 1

Flip Frozen

  • ATK:
  • 500

  • DEF:
  • 500

  • View:
  • 830




If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
44± 8/ 100
Power Score
Intrinsic 47
Deck 42

Flip Frozen — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 42 · Meta: provisional
  • Primary role: Board breaker / Going-second

Why it scores here

Flip Frozen's only effect is a graveyard-triggered mass position change: when it is sent to the GY, all Attack Position monsters the opponent controls switch to Defense Position. That converts a GY send into a defensive swing without negation, search, or card advantage, so resource_economy and combo_conversion stay low. Its 500 ATK and Level 1 body earn nothing by themselves, and the score is pulled down by the lack of combo data and by the uncertainty over how often it actually reaches the GY.

Axis scores

Axis Score Evidence
Accessibility 35 Not searchable per the supplied text, and it appears in 2 of 2 sampled decks, but no combo starter or searched data shows how it reaches the GY (observed; GY route inferred).
Combo & Conversion 30 Its effect does nothing on the field by itself; value only comes after it is sent to the GY, and no combo boards record that step (inferred).
Resource Economy 25 No draw, search, recursion, or card-advantage text, so it gives no net card gain (verified).
Effect & Interaction 40 Mass switch to Defense Position blunts Attack Position monsters without negating anything, a situational rather than hard interaction (verified).
Material Utility 40 Level 1 WATER Cyberse body could serve as a low-level material, but no material role combo data confirms this use (inferred).
Resilience & Flexibility 45 The effect fires from the GY, so it does not depend on the card staying on the field, but it has no redundancy (inferred).
Deck-Building Efficiency 75 Single copy in each sampled deck with no garnet, lock, or brick clause in the text (observed).

Calculation

Weight profile: Board breaker / Going-second, primary weights only (no secondary blended). Intrinsic ≈ 47, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Graveyard-triggered effect that still works after the card leaves the field
  • Single effect switches every opponent Attack Position monster to Defense in one activation
  • Cheap to run: one copy in each sampled deck with no garnet or lock clause
  • Appears across two archetypes (Cynet, Code Talker) in the sample

Weaknesses

  • Needs the card to reach the GY, and no evidence shows how often that happens
  • Changes positions only; it does not destroy, negate, or add value
  • No combo, guide, or usage data to confirm its real role
  • Sample is only 2 decks, so partner and archetype figures are very thin

Counters / choke points

  • Any effect that negates a triggered graveyard effect
  • Opponent boards with few or no Attack Position monsters, where the effect has nothing to switch

Best use

Board breaker / going-second position switch via GY send. Decks: Cynet, Code Talker. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: when sent to the GY, all Attack Position opponent monsters switch to Defense Position; Formats: TCG, OCG, MasterDuel; Run as 1 copy in each of the 2 sampled decks; No card advantage or search text
  • Observed: Appears in 2 of 2 sampled decks, both in gameplay type 7; Partner co-occurrence of 100% reflects a 2-deck sample, not strength
  • Inferred: Reaching the GY is the practical gate, so accessibility is lower than the deck count suggests; Level 1 Cyberse body could be used as low-level material
  • Data gaps: No combo data: appearances, starter/material/payoff roles, and power index are all absent No guides supplied No usage statistics (StatisticsCard) available Deck sample is only 2 decks, so partner and archetype figures are not meaningful No banlist token; assumed 3 copies (unlimited) No rulings or once-per-turn wording in the supplied text No information on how the card reaches the GY in practice











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